Basketball

As NBA experiments with virtual reality in the bubble, side effects remain


The symptoms sound like side effects of a prescription medication: dizziness, nausea, vomiting, headache, sweating, eye strain and disorientation.

But it’s not a cholesterol or heart drug.

It’s virtual reality, a technology that’s been plagued by high rates of motion sickness-like symptoms for about half of users, researchers say.

The technology has been in the mainstream for 30 years – remember that scene in 1993’s “Jurassic Park” of the scientist gene-sequencing dinosaur DNA using a VR headset? – but it has not gained significant traction as a consumer technology. Attempts by Nintendo and Sega to bring crude VR gaming technology to the market in the mid-1990s were notable failures.

While VR has industrial and education applications, sports have also been one of VR’s primary testing grounds and labs for innovation. There have been technology advancements in recent years that have improved the…





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