Gaming

Activision Blizzard’s Call of Duty drives 27% Q1 2020 revenue growth to $2.28 billion


Did you miss GamesBeat Summit 2021? Watch on-demand here! 


Activision Blizzard reported earnings today that beat Wall Street’s expectations with 27% revenue growth to $2.28 billion for the first quarter ended March 31. And Call of Duty is playing a significant role in this performance.

Activision’s Call of Duty franchise continued to outperform last year’s results as people continued to play a lot more games during the pandemic. In particular, players have embraced the free-to-play games Call of Duty: Warzone (a battle royale) and Call of Duty: Mobile.

Activision Blizzard CEO Bobby Kotick said in an interview with GamesBeat, “Everything was up, year over year. Call of Duty was up. Candy Crush was up considerably. Blizzard was up. Across the board, the business is going well. The pattern is strong. Free-to-play introduces people to the franchise.”

Those new entry points in the franchise have tripled monthly active users (MAUs) in the past couple of years, and Activision overall now has more than 150 million MAUs. Compared to a year ago, Call of Duty franchise MAUs are up 40% from the first quarter of 2020.

The free-to-play games have been a year-round onramp for players to upgrade to paid seasonal content as well with purchases of Call of Duty: Black Ops — Cold War, which debuted last fall.

The Santa Monica, California-based game publisher said its GAAP revenues for the first quarter ended March 31 were $2.28 billion, up 27% from $1.79 billion a year ago. GAAP earnings per share were 79 cents, compared to 65 cents a share a year earlier.

If you think about the opportunity to infuse free-to-play throughout the company, it could replicate the revenue growth for multiple franchises (like Blizzard Entertainment is doing with Diablo Immortal, a mobile take on the action-RPG that’s in alpha testing).

Analysts expected Activision Blizzard’s non-GAAP earnings per share to be $70 cents a share, with revenue at $1.78 billion. The comparable actual results are non-GAAP earnings per share of 98 cents on net bookings of $2.06 billion.

Activision Blizzard has about 10,000 employees. But it still needs to hire more than 2,000 people, Kotick said. Toys for Bob, the maker of games such as Crash Bandicoot, is helping with Call of Duty this year. The company also recently laid off about 200 or so employees, including a number in physical esports production. Taking recommendations from shareholder groups, Kotick also reduced his compensation, cutting his base salary in half to $875,000. He will still get bonuses based on how the company performs over multiple years, and his contract has been extended through March 31, 2023.

Activision Blizzard (which includes King) had 435 million MAUS, compared to 397 million monthly active users (MAUs) in the previous quarter.

Call of Duty franchise keeps growing

Wraith is a new Operator in Season Three for Call of Duty.

Above: Wraith is a new Operator in Season Three for Call of Duty.

Image Credit: Activision

The big video game publisher said that both Call of Duty: Warzone, the battle royale mode for Call of Duty: Modern Warfare; and Call of Duty: Mobile drove demand for the quarter. A year ago, when Call of Duty: Warzone launched on March 11, the U.S. was just going into its first pandemic lockdown.

Call of Duty ‘s premium game, Call of Duty: Black Ops — Cold War, has outsold Modern Warfare, in no small part to its integration with the free-to-play Warzone, which served to bring in new players and then make it easy for them to upgrade to the $60 game.

Kotick said that Warzone reached 100 million downloads and its recently launched third season is going strong. At 300 million downloads, Call of Duty: Mobile also brought tens of millions of new players into the franchise.

Call of Duty MAUs grew over 40% in Q1 from a year ago, and Cold War saw premium sales well beyond the usual number in the first quarter. Net bookings on the PC and console for Call of Duty grew more than 60% in the first quarter.

Blizzard’s growth

Diablo II: Resurrection is a remake of the classic Blizzard game.

Above: Diablo II: Resurrection is a remake of the classic Blizzard game.

Image Credit: Blizzard

Blizzard’s revenue grew 7% from a year ago, led by strong growth in the Warcraft franchise. World of Warcraft’s Shadowlands expansion has grown, and Blizzard had 27 million MAUs in the first quarter.

Heartstone’s latest expansion, Forged in the Barrens, debuted March 30. Diablo Immortal is in its second phase of testing, and Activision Blizzard said it’s on-track to release later this year. Diablo II: Resurrected, a remake of Diablo II, is also testing well and will launch later this year.

Blizzard didn’t say much new about the status of Overwatch 2, the sequel to its Overwatch team shooter game. The title is expected to arrive in 2022. The company recently said that Jeff Kaplan, the game director for Overwatch 2, recently left the company.

King’s progress

Crash Bandicoot: On the Run.

Above: Crash Bandicoot: On the Run.

Image Credit: Activision Blizzard

King’s revenue grew 22% in the quarter, reporting 258 million MAUs in the quarter, which is also up from a year ago. One driver of growth was Crash Bandicoot: On the Run, which launched March 25 and has seen more than 30 million downloads to date. That likely helped with MAUs, but revenues from that will probably materialize in the second quarter that ends June 30.

King also saw more than 70% growth in advertising net bookings in the first quarter, with significant increases across both direct brand advertisers and partner networks. King’s bookings have stayed strong in the second quarter.

During the lockdown, other forms of entertainment (like sports and movie theaters) remain stalled because of social distancing and shelter-in-place orders during the pandemic. With few other options, more people than ever are turning to gaming. Mobile gaming in particular is benefiting.

Outlook

As far as outlook goes, the company said it expects non-GAAP earnings per share of 91 cents on revenues of $2.135 billion for the second quarter ending June 30.

GamesBeat

GamesBeat’s creed when covering the game industry is “where passion meets business.” What does this mean? We want to tell you how the news matters to you — not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it.

How will you do that? Membership includes access to:

  • Newsletters, such as DeanBeat
  • The wonderful, educational, and fun speakers at our events
  • Networking opportunities
  • Special members-only interviews, chats, and “open office” events with GamesBeat staff
  • Chatting with community members, GamesBeat staff, and other guests in our Discord
  • And maybe even a fun prize or two
  • Introductions to like-minded parties

Become a member



READ NEWS SOURCE

This website uses cookies. By continuing to use this site, you accept our use of cookies.